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	<title>Stereo Interactive &#38; Design - Ann Arbor, Michigan Web Design &#187; ipad</title>
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		<title>Process for Submitting your iPad App to the App Store</title>
		<link>http://stereointeractive.com/blog/2010/03/26/process-for-submitting-your-ipad-app-to-the-app-store/</link>
		<comments>http://stereointeractive.com/blog/2010/03/26/process-for-submitting-your-ipad-app-to-the-app-store/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 17:11:56 +0000</pubDate>
		<dc:creator>Scott Meves</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://stereointeractive.com/blog/?p=486</guid>
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			<content:encoded><![CDATA[<p>March 27th is the deadline to submit your new iPad application if you want it to be in the app store the for iPad launch date, April 3rd. </p>
<p>I took some notes during <a href="http://www.tuaw.com/2010/03/26/dev-clinic-submitting-apps-for-ipad-saturday/">TUAW&#8217;s Dev Clinic discussion</a> on the process to compile your app and upload it to iTunes:<span id="more-486"></span></p>
<ul>
<li><strong>Application Target</strong>
<ul>
<li>Make sure you are using the &#8220;release&#8221; configuration, and not &#8220;debug&#8221;</li>
<li>Base SDK: iPhone Device 3.2 (or 3.1.2 or 3.1.3 for Universal)</li>
<li>Architecture: armv7 (you&#8217;ll have to select &#8220;other&#8221; and type this in)</li>
<li>&#8230; for a universal app select &#8220;armv6 armv7&#8243;</li>
<li>Code signing identity: Distribution</li>
<li>Targeted device family: iPad (unless you are doing Universal)</li>
<li>Deployment target: &#8220;iPhone OS 3.2&#8243; for iPad-only, &#8220;iPhone OS 3.1.x for Universal&#8221;</li>
<li>Icons: use a 72&#215;72 icon (not 48px as some have said), you may or may not want to include a 57&#215;57 icon</li>
</ul>
</li>
<li><strong>Signing and Uploading</strong>
<ul>
<li>Set your configuration to &#8220;Release&#8221; in the Target Info window and in the Project window</li>
<li>Compile for the device, not the simulator</li>
<li>trash your previous builds (the entire build folder, even!)</li>
<li>double-check your code-signing identity, update your distro provision if necessary</li>
<li>after you compile, locate the binary using Products &lt; [app] &lt; Locate in Finder</li>
<li>zip up the app and submit it to apple</li>
</ul>
</li>
</ul>
<p>Other helpful resources:</p>
<ul>
<li>Re-signing applications http://www.tuaw.com/2010/02/09/sdk-devsugar-re-signing-applications/</li>
<li>If you want to triple-check everything, you can use this hint to try out your distribution build on your device: http://furbo.org/2008/11/12/the-final-test/</li>
</ul>
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